Large City: Äyd Ereyrä Ÿhkphÿh

Äyd Ereyrä Ÿhkphÿh

Äyd Ereyrä Ÿhkphÿh
Example Undermountain architecture.
StateHobben
ProvenceOcgäph Provence
RegionVēkága-sotäl Sda Shrublands
Founded1213
Community LeaderLord Boldrurum
Area107 km2 (42 mi2)
Average Yearly Temp32°C (89°F)
Average Elevation18320 m (17155 ft)
Average Yearly Precipitation66 cm/y (25 in/y)
Population25441
Population Density237 people per km2 (605 people per mi2)
Town AuraEnchantment
Naming
Native nameÄyd Ereyrä Ÿhkphÿh
Pronunciation/əjd/ /eriˈjrə/
Direct Translation[gentle] [professor]
Translation[Not Yet Translated]

Äyd Ereyrä Ÿhkphÿh (/əjd/ /eriˈjrə/ [gentle] [professor]) is a subtropical Large City located in the Ocgäph Provence of the Hobben.

The name Äyd Ereyrä Ÿhkphÿh is derived from the Goblin language, as Äyd Ereyrä Ÿhkphÿh was founded by Giant Ground Crickets, who was culturaly Undermountain.

Climate

Äyd Ereyrä Ÿhkphÿh has a yearly average temperature of 32°C (89°F), with its average temperature during the summer being a blistering 37°C (98°F) and its average temperature during the winter being a warm 28°C (82°F). Äyd Ereyrä Ÿhkphÿh receives an average of 66 cm/y (25 in/y) of precipitation, most of which comes in the form of rain during the spring. Äyd Ereyrä Ÿhkphÿh covers an area of nearly 107 km2 (42 mi2), and an average elevation of 18320 m (17155 ft) above sea level.

Overview

Äyd Ereyrä Ÿhkphÿh was founded durring the early 13th century in winter of the year 1213, by Giant Ground Crickets. The establishment of Äyd Ereyrä Ÿhkphÿh suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Äyd Ereyrä Ÿhkphÿh was built using the conventions of Undermountain durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Äyd Ereyrä Ÿhkphÿh is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Äyd Ereyrä Ÿhkphÿh is buildings are arranged arrounded highly ordered system of spacious cobblestone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. The city's Ragnarock-era relics are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around Äyd Ereyrä Ÿhkphÿh has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Äyd Ereyrä Ÿhkphÿh long.

Civic Infrastructure

Äyd Ereyrä Ÿhkphÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Äyd Ereyrä Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Äyd Ereyrä Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Äyd Ereyrä Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Äyd Ereyrä Ÿhkphÿh's parks.

Äyd Ereyrä Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Äyd Ereyrä Ÿhkphÿh.

Äyd Ereyrä Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Äyd Ereyrä Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Äyd Ereyrä Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Äyd Ereyrä Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Äyd Ereyrä Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Äyd Ereyrä Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Äyd Ereyrä Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Äyd Ereyrä Ÿhkphÿh's public wards, blessings, and other arcane systems.

Äyd Ereyrä Ÿhkphÿh has an Scientific Academy which provides higher education in the natural sciences.

Äyd Ereyrä Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Äyd Ereyrä Ÿhkphÿh's grid is powered by hydrogalvanic generators.

Äyd Ereyrä Ÿhkphÿh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Äyd Ereyrä Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.

Äyd Ereyrä Ÿhkphÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Äyd Ereyrä Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Äyd Ereyrä Ÿhkphÿh's natural decorations nor waterways.

Äyd Ereyrä Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Äyd Ereyrä Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Äyd Ereyrä Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Life is hard in Äyd Ereyrä Ÿhkphÿh. Its people are impoverished compared to their peers elsewhere. Something is making the locals stay, however, whether fear of the alternative, hope for a better future, or a stubborn attachment to their ancestral lands. Whatver the reason, living in this harsh area for generations has made the people of Äyd Ereyrä Ÿhkphÿh a notably resourceful and hearty people.

Äyd Ereyrä Ÿhkphÿh's chapel was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

Due to the actions of local Kami, spring is long in Äyd Ereyrä Ÿhkphÿh.

The Leshy, Lichen near Äyd Ereyrä Ÿhkphÿh are known to be more aggressive than normal.

Äyd Ereyrä Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves drinking to channel Conjuration energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 49
  • Farmers: 74
  • Farm Laborer: 133
  • Hunters: 87
  • Milk Maids: 65
  • Ranchers: 34
  • Ranch Hands: 75
  • Shepherds: 62
    • Farmland: 103036 m2
    • Cattle and Similar Creatures: 6360
    • Poultry: 76323
    • Swine: 5088
    • Sheep: 254
    • Goats: 50
    • Horses, Mounts, and Beasts of Burden: 2544

Craftsmen

  • Arms and Toolmakers: 51
  • Blacksmiths: 57
  • Bookbinders: 31
  • Buckle-makers: 34
  • Cabinetmakers: 54
  • Candlemakers: 79
  • Carpenters: 86
  • Clothmakers: 68
  • Coach and Harness Makers: 27
  • Coopers: 63
  • Copper, Brass, Tin, Zinc, and Lead Workers: 34
  • Copyists: 23
  • Cutlers: 21
  • Fabricworkers: 57
  • Farrier: 154
  • Furriers: 16
  • Glassworkers: 94
  • Gunsmiths: 57
  • Harness-Makers: 23
  • Hatters: 50
  • Hosiery Workers: 18
  • Jewelers: 27
  • Leatherwrights: 65
  • Locksmiths: 25
  • Matchstick makers: 39
  • Musical Instrument Makers: 35
  • Painters, Structures and Fixtures: 31
  • Paper Workers: 37
  • Plasterers: 35
  • Pursemakers: 42
  • Roofers: 27
  • Ropemakers: 26
  • Rugmakers: 25
  • Saddlers: 48
  • Scabbardmakers: 52
  • Scalemakers: 27
  • Scientific, Surgical, and Optical Instrument Makers: 16
  • Sculptors, Structures and Fixtures: 23
  • Shoemakers: 24
  • Soap and Tallow Workers: 78
  • Tailors: 164
  • Tanners: 31
  • Upholsterers: 39
  • Watchmakers: 34
  • Weavers: 70
  • Whitesmiths: 20

Merchants

  • Adventuring Goods Retellers: 17
  • Arcana Sellers: 17
  • Beer-Sellers: 35
  • Booksellers: 38
  • Butchers: 60
  • Chandlers: 68
  • Chicken Butchers: 69
  • Entrepreneurs: 25
  • Fine Clothiers: 62
  • Fishmongers: 59
  • Florists: 15
  • Potion Sellers: 41
  • Resellers: 115
  • Spice Merchants: 33
  • Wine-sellers: 57
  • Wheelwright: 40
  • Woodsellers: 24

Service workers

  • Bakers: 110
  • Barbers: 113
  • Coachmen: 36
  • Cooks: 121
  • Doctors: 54
  • Gamekeepers: 39
  • Grooms: 22
  • Hairdressers: 84
  • Healers: 67
  • Housekeepers: 72
  • Housemaids: 141
  • House Stewards: 72
  • Inns: 23
  • Laundry maids: 45
  • Maidservants: 87
  • Nursery Maids: 45
  • Pastrycooks: 94
  • Restaurateur: 110
  • Tavern Keepers: 97

Specialized Laborer

  • Ashworkers: 35
  • Bleachers: 23
  • Chemical Workers: 14
  • Coal Heavers: 57
  • In-Town Couriers: 57
  • Long Haul Couriers: 60
  • Dockyard Workers: 50
  • Gas Workers: 12
  • Hay Merchants: 21
  • Leech Collectors: 71
  • Millers: 56
  • Miners: 55
  • Oilmen and Polishers: 41
  • Postmen: 59
  • Pure Finder: 32
  • Skinners: 79
  • Sugar Refiners: 14
  • Tosher: 39
  • Warehousemen: 90
  • Watercarriers: 53
  • Watermen, Bargemen, etc.: 79

Skilled Laborers

  • Accountants: 33
  • Alchemist: 38
  • Clerk: 49
  • Dentists: 27
  • Educators: 80
  • Engineers: 37
  • Gardeners: 25
  • Mages: 19
  • Plumbers: 28
  • Pharmacist: 30
  • Professors: 11
  • Scientists: 19
  • Wizards: 11

Civil Servants

  • Adventurers: 24
  • Bankers: 35
  • Civil Clerks: 60
  • Civic Iudex: 28
  • Consultants: 16
  • Exorcist: 57
  • Fixers: 31
  • Kami Clerk: 49
  • Landlords: 46
  • Lawyers: 31
  • Legend Keepers: 43
  • Militia Officers: 231
  • Monks, Monastic: 82
  • Monks, Civic: 74
  • Historian, Oral: 56
  • Historian, Textual: 31
  • Policemen, Sheriffs, etc.: 54
  • Priests: 121
  • Rangers: 34
  • Rat Catchers: 37
  • Scholars: 40
  • Spiritualist: 47
  • Slayers: 14
  • Storytellers: 99
  • Military Officers: 82

Cottage Industries

  • Brewers: 79
  • Comfort Services: 84
  • Enchanters: 29
  • Herbalists: 29
  • Jaminators: 77
  • Needleworkers: 84
  • Potters: 43
  • Preserve Makers: 65
  • Quilters: 36
  • Seamsters: 133
  • Spinners: 68
  • Tinker: 28
  • Weaver: 65

Artists

  • Actors: 27
  • Architects: 10
  • Bards: 39
  • Costumers: 15
  • Dancers: 30
  • Drafters: 16
  • Engravers: 20
  • Fine Furniture Carpenters: 12
  • Glaziers: 26
  • Inlayers: 23
  • Musicians: 72
  • Painters, Art: 12
  • Playwrights: 26
  • Sculptors, Art: 22
  • Wood Carvers: 74
  • Writers: 97

Produce Industries

  • Butter Churners: 84
  • Canners: 77
  • Cheesmakers: 79
  • Ice Merchants: 11
  • Millers: 49
  • Picklers: 44
  • Smokers: 33
  • Stockmakers: 27
  • Tobacconists: 41
  • Tallowmakers: 55

9541 of Äyd Ereyrä Ÿhkphÿh's population work within a Foundational Occupation.

14628 of Äyd Ereyrä Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 1272 (5%) are noncontributers.

Points of Interest

Äyd Ereyrä Ÿhkphÿh's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from an attack. One of Äyd Ereyrä Ÿhkphÿh's local festivals commemorates this miracle.

History